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by Gunter » Thu Jul 13, 2006 9:07 am

Fixed glitches in the paQman game & tweaked Tetris a bit.

Now it won't turn on your weapon model, but it will turn on crosshairs when you finish playing because I have to turn them off when you start playing....

I also made it so that the default chat keys are re-bound when you take one of the server exits.... That still won't help anyone who binds something other than messagemode to T, but for most people it will prevent them from seeing the (harmless) unknown command "fvf_chat" message.

by Bank » Fri Jun 30, 2006 10:36 pm

Bank the Banker needs implementing. Just think of the possibilities!

by Javier » Fri Jun 30, 2006 9:36 pm

Gunter, that was some wild stuff.

Very creative. I was expecting something different, but that was a lot more innovative than I had anticipated.

by QuadRaptor » Fri Jun 30, 2006 10:50 am

The F0Qer wrote:quadraptor stole all my Quaders coz I messed him up :)
And I'm DAMN proud of it too!

by Canadian*Sniper » Fri Jun 30, 2006 10:01 am

ok I just tried it out (looks so different from the 1st beta :D). I think it's fucking hilarious but awesome/good fun. Only 1 complaint: I don't like it when the server put on my crosshair and weapon model (drawweaponblabla 1) since I have both of those disabled. Is it possible to fix that?

also, I could see foqer's pacman in my pacman game. :D

by foq » Fri Jun 30, 2006 9:28 am

NOOOOOOO! Gunter keep the paqman glitch... it's cool having 2 player pacman mode!! The tetris is alright tho fix that, quadraptor stole all my Quaders coz I messed him up :)

by Bank » Thu Jun 29, 2006 11:08 pm

O. M. G.

Hub is sooo cool, and I have some ideas if you'll hear em.

(Bank the Banker eh? Save your Quaders for later!)

by Gunter » Thu Jun 29, 2006 10:46 pm

I've re-jiggered Tetris so that it doesn't draw except when actually updating the positions, so now it shouldn't immediately 'centerprint overflow' us high ping losers. However, since it has to redraw the screen every time a piece moves, if you move the piece too quickly, it will likely still happen.... so... don't hold the down arrow.....

I think I have it resetting things when you try to reconnect after getting flooded out.... but it might take 2 attempts to reconnect.

I still need to do a lot of work on the games... They have glitches where 2 people play the same game at the same time.........

Looks like it will be a while before I can get around to adding in Big Head Fred's Scrag & Dog Rental Service.

by Joao Lucas » Thu Jun 29, 2006 12:56 pm

I don't like to wait. Meh! :?

by QuadRaptor » Thu Jun 29, 2006 9:09 am

I connected to that and it was on the Necropolis.

I tried exiting and it went to the Grisly Grotto.

by Gunter » Thu Jun 29, 2006 1:36 am

No, what you have to do is enter the server, then wait for 5 minutes. Then at exactly 5 minutes, you put in up, up, down, down, left, right, left, right, fire, jump.

Or you wait till around 3-4pm central time tomorrow (thursday) when I come online and actually start up the mod.

dns is hub.quakeone.com

by Joao Lucas » Wed Jun 28, 2006 4:10 pm

I tryed it today. First,it take a bit to enter. When I entered,I don't saw a lot diferent things. Just regular maps,regular quake character...just no monsters and secrets. Do I need to download a mod or something?

by Gunter » Tue Jun 27, 2006 6:43 pm

My FTP access is set up and the server is running standard Quake.

I can run the mod as soon as I'm ready....

I just have to put in a couple things and throw up a small web page.
Might have it running ...mmm.... I'll say tomorrow.

by gamefreak » Tue Jun 27, 2006 5:20 pm

O.O cool!

by Canadian*Sniper » Tue Jun 27, 2006 9:30 am

In a nutshell:

Baker pleads for server that allows players to choose what server to connect to
Gunter creates server that allows players to choose what server to connect to
Baker = happy man
Gunter = no sleep

;)

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