Female Quake 1 skins

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Female Quake 1 skins

Re: Female Quake 1 skins

by gulliver-trans » Mon Jan 21, 2008 1:06 am

Gunter wrote:It would make more sense to program a modified Quake server than to program a whole separate proxy program to do the same thing.
Yah. Yeah.... Yeeeeah. I know. I'm just being crazy obsessive in thinking of a way to make it so any server could use it. I guess the best thing to do would be to promote the code -- bug the main server coders about adding it in.
Gunter wrote: Though I have no idea if either is possible.
Armaphage seems to think it is.

Re: Female Quake 1 skins

by Gunter » Mon Jan 21, 2008 12:42 am

It would make more sense to program a modified Quake server than to program a whole separate proxy program to do the same thing.

Though I have no idea if either is possible.

Re: Female Quake 1 skins

by gulliver-trans » Sun Jan 20, 2008 10:19 pm

All I want to know is if the way I proposed (using a proxy) would work.

I am not suggesting you program it.

Re: Female Quake 1 skins

by Gunter » Sun Jan 20, 2008 10:09 pm

Gunter wrote:That would require a heavily modified server and client.
i.e., it ain't gonna happen.

The simplest solution would be to program a mod that had both male and female models, but that, of course, would require downloads.

Indulge me, please. It's at least a fun puzzle.

by gulliver-trans » Sun Jan 20, 2008 4:00 pm

What if a proxy on the server side intercepted the precache list from the server? Could it change it or make substitutions (with a regular model like the globe light sprite) before sending it on to the client? That's the part I'm not sure of.

Example of client connect:
http://www.gamers.org/dEngine/quake/spe ... tm#NETEXPL

I guess you'd have to decide who gets the full list based on the IP address of the client? I don't see what other information you could get from the client before precache... unless... the proxy tricks the client into sending the player name? Like maybe just one message to trigger it? Or maybe a fake connection attempt followed by a real one? Stuffcmd("connect")? Heh.

One way it might work: the player says "fvf models on" and then has to reconnect (or is reconnected) to precache all the models?

Anyhow, I don't think substituting female frames for male ones would be a problem. It wouldn't require hacking the precache list. The proxy could even decide by player name (if it contains the characters "[FS]" when changed, for example), whether to send the female frame numbers to that player. If you did it that way, then you could easily tell who can see female frames and who can't.

Re: Female Quake 1 skins

by Gunter » Sun Jan 20, 2008 2:09 pm

That would require a heavily modified server and client. At the start of every level, the server has to precache all the models needed on that level. If the client connects and can't precache all the models from that list, the client will be stuck in the console.

Re: Female Quake 1 skins

by gulliver-trans » Sun Jan 20, 2008 2:34 am

Are there any Quake proxies that operate on the server end? Any with source code available?

I am thinking you could catch the updateentity message and choose the frame (male or female) based on a client setting or message.

http://www.gamers.org/dEngine/quake/Qde ... tml#ss6.35

I don't know how you'd make it automatic, though.

Could this also be used to allow FvF custom models to be enabled on a by-player basis?

Re: Female Quake 1 skins

by Joao Lucas » Fri Jan 18, 2008 10:28 am

gulliver-trans wrote: To Joao: :P
Let me have my little obsession. It beats thinking and reading the news.

Also: "Dot"? Is that how the kids say "PERIOD!" now?
I was tired :P Fixed PERIOD :lol:

Re: Female Quake 1 skins

by gulliver-trans » Fri Jan 18, 2008 1:46 am

Hey, Baker. Thanks for the info. :)

To Gunter: It's too bad you can't decide -- in the QC -- what the player sees (based on a cvar or something), on a client by client basis. I suppose it would take something like a modified server or a packet interceptor on the server end. Then you could do something where if, for instance, a player says "show fem", you could show the equivalent female frames only to them. Hmm. I dunno. I'm tired.

To Joao: :P
Let me have my little obsession. It beats thinking and reading the news.

Also: "Dot"? Is that how the kids say "PERIOD!" now?

Re: Female Quake 1 skins

by Baker » Thu Jan 17, 2008 7:54 pm

I posted that ^^^, forgot to type in my name.

Re: Female Quake 1 skins

by Guest » Thu Jan 17, 2008 7:53 pm

Those are some very nice skins!

Btw, there is a slight difference between NQ and Quakeworld skins, something about the width and height. NQ skins work in Quakeworld, but not all Quakeworld skins work in NQ without adjustment. But this is just the width and height of the skin, you can fix it by cropping it.

Sometime I'll have to find where I read this, I think it was Megazoid that mentioned this or someone at Inside3D.com

Re: Female Quake 1 skins

by Joao Lucas » Thu Jan 17, 2008 6:43 pm

This has gone too far. No female skins Period

You're a man, Gulliver. Face it once and for all !!!

Re: Female Quake 1 skins

by Gunter » Thu Jan 17, 2008 3:00 pm

It would look too screwd-up for people who didn't have the model with the feamle frames megerd on.

I think it would look like a quake soldier running around stuck in one frame (the last frame).
Looks like it would be the frame where he's standing on one foot, holding an axe.... He'd look like that all the time.

I suppose a possiblity might be to use the grunt model, but that would require a female grunt model.... Then it wouldn't affect people who didn't have the modified model -- they'd just see you as a grunt. But then all the grunts would also look female too, heh, but with the ugly grunt skin.

Re: Female Quake 1 skins

by gulliver-trans » Wed Jan 16, 2008 11:57 pm

I have some screens showing female skins + female mdls in the game. I'll post those eventually.

But what would it take to make this happen? A voting option to enable female skins & models?

It wouldn't be hard to import (most of) the female frames into the player.mdl

Re: Female Quake 1 skins

by Gunter » Sun Jan 13, 2008 11:31 pm

That's kinda funny, heh.

Top