by Gunter » Thu Sep 22, 2016 10:36 am
Yeah, obv, Mark V.
I do not like the "eyecandy" engines like Darkplaces or Qrack. They just change too much, and it gets too far away from the original "Quake" feel. I don't mind trying them to see the nice effects, but in the end, when I'm playing, I want to have it feel more like Quake originally did, without too much IN-YOUR-FACE eyecandy getting in the way.
Mark V starts out with the "standard Quake feel" as a base, but adds in little things that just make it look like "still Qauke, only a little better" (i.e., not so bland). like the high-quality textures, colored lights, a little fog, shadows, and interpolation, and even a skybox or three, because standard quake only has like 2 skies... and that gets a little old.
Yeah, obv, Mark V.
I do not like the "eyecandy" engines like Darkplaces or Qrack. They just change too much, and it gets too far away from the original "Quake" feel. I don't mind trying them to see the nice effects, but in the end, when I'm playing, I want to have it feel more like Quake originally did, without too much IN-YOUR-FACE eyecandy getting in the way.
Mark V starts out with the "standard Quake feel" as a base, but adds in little things that just make it look like "still Qauke, only a little better" (i.e., not so bland). like the high-quality textures, colored lights, a little fog, shadows, and interpolation, and even a skybox or three, because standard quake only has like 2 skies... and that gets a little old.