How to Connect to Server When DNS is Down

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Expand view Topic review: How to Connect to Server When DNS is Down

Re: How to Connect to Server When DNS is Down

by gulliver-trans » Tue Apr 16, 2024 5:45 pm

Cool, Gunter. He's a fuzzy little guy. I guess that's a sort of Rankin 'n' Bass style? Or that holiday troll/gnome meme. Seems like it's from the 70s?

I just played the Christmas Jam Pack for 2022 (didn't see one for 2023). Tax time procrastination, you know? It had some fun moments and picturesque scenes, though some maps were more festive than others.

https://www.slipseer.com/index.php?reso ... -2022.165/

Image

By the way, I can't connect to the server again, just FYI (sorry).

Re: How to Connect to Server When DNS is Down

by Gunter » Mon Jan 01, 2024 11:15 pm

I tried to get Bing's AI to draw a happy new year shambler. This is what I got.

Imagehappyshammy by A O, on Flickr

Re: How to Connect to Server When DNS is Down

by foq » Wed Dec 27, 2023 12:13 pm

gulliver-trans wrote: Tue Dec 26, 2023 12:45 am Can't seem to connect but anyhow... Merry Christmas, you guys.
Yeah, somehow I wound up back on the CGNAT I mentioned before. I've since called the ISP and had it removed, again.

Re: How to Connect to Server When DNS is Down

by gulliver-trans » Tue Dec 26, 2023 12:45 am

Can't seem to connect but anyhow... Merry Christmas, you guys.

Re: How to Connect to Server When DNS is Down

by foq » Sat Jul 08, 2023 11:44 am

Well, I've updated the server autoexec to run .05 ticrate. The responsiveness is so much better, it's worth the minor downsides. At some point I should probably try out the fte server so any potential newbers from the stream re-release can connect... And qw people too apparently?

Re: How to Connect to Server When DNS is Down

by Gunter » Wed Jul 05, 2023 10:03 pm

foq wrote: Mon Jul 03, 2023 6:38 pm I suppose we can try it at .05 for a while. One thing I immediately notice is off, though, is the Laser Android projectiles... particularly the Mass Cannon.
Oh yeah! That's one of the main things I don't like. With 0.05 ticrate, all projectiles will appear at half the usual distance of when they appear at 0.1 ticrate as they fly away from you. That's annoying because for Mass Driver a big, constantly firing orb that blocks your view.

I say use 0.1 and just get used to a little lag. It's Quake! It's supposed to have lag!

Re: How to Connect to Server When DNS is Down

by foq » Mon Jul 03, 2023 6:38 pm

I suppose we can try it at .05 for a while. One thing I immediately notice is off, though, is the Laser Android projectiles... particularly the Mass Cannon.

Re: How to Connect to Server When DNS is Down

by Gunter » Mon Jul 03, 2023 1:19 am

I believe FvF will work at 0.05 ticrate -- at least I think I put some code in to adjust the gravity if it's set to 0.05 (after restarting a level). But I don't think things feel right at that ticrate.... I don't remember all the reasons I don't like it. Elevators feel weird or something. I may have also put in code to override any ticrates if some foq tries to set them even lower than that, heh. Not sure, actually.
And Fun fact: you can't jump as high/far when the ticrate is set to the lower values. So you can't jump as high as you are supposed to based on Single Player gameplay. That's why you can't jump out of certain water or lava areas (like the area by the stairs on e2m6, or the lava under the elevator on... e3m6) which you are supposed to be able to jump out of in Sing Player mode. I compensate by altering the gravity based on the ticrate (but only for 0.1 and 0.05) so in FvF you can actually jump about the correct height. Unlike in other Quake servers... where they can't even dance. What's the point of even playing if you can't do a victory dance??

Re: How to Connect to Server When DNS is Down

by foq » Sat Jul 01, 2023 9:26 pm

I can confirm that the ticrate was definitely left at .1. This is sadly where it needs to be for FvF to function properly, even though it's notoriously sluggish.

It would be great if we could have some work done to FvF to fix it for a lower ticrate. Even .05, the standard, default ticrate for Quake servers, would feel much better. I can easily go as low as .015 though. Gone are the days of hosting Quake servers on a clunky Pentium 3 and 1mbit upload...

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Re: How to Connect to Server When DNS is Down

by foq » Fri Jun 30, 2023 6:40 am

I was messing around with it a bit last night. It should be set to .1 again, as is the standard fvf ticrate. It would be great if some work could be done to the progs to make everything work with a faster tic, but as it stands, not using .1 will break a lot of things. I'll check later when I'm home and make sure it's .1

Re: How to Connect to Server When DNS is Down

by gulliver-trans » Fri Jun 30, 2023 12:36 am

Gunter, I regret to report that I think the ticrate is a little goofed again. :-S

Re: How to Connect to Server When DNS is Down

by gulliver-trans » Fri Jun 30, 2023 12:30 am

That's awesome. Thanks, FOQ.

Re: How to Connect to Server When DNS is Down

by foq » Thu Jun 29, 2023 3:19 pm

FvF is back up. All it took was a simple call to the ISP. They removed the CGNAT for me just like that... all I had to do was restart my modem and router. We're once again good for the forseeable future. With a fiber connection at that!

Re: How to Connect to Server When DNS is Down

by gulliver-trans » Sat Jun 24, 2023 1:34 pm

Perhaps we should start an old-game-server hosting company, and as a side benefit, host FvF forever. Heh.

Re: How to Connect to Server When DNS is Down

by gulliver-trans » Sat Jun 24, 2023 1:11 pm

Thanks for the updates (and your efforts), Gunter & foq.

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