fvf_chat got you frustrated?

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Expand view Topic review: fvf_chat got you frustrated?

by Canadian*Sniper » Tue Apr 24, 2007 10:44 pm

Gay homosexual. Does that work out like a double negative? I don't not like something?

by Gunter » Tue Apr 24, 2007 3:51 pm

RocketGay wrote:I'm a gay homosexual! Image
Fixed.

by RocketGuy » Tue Apr 24, 2007 8:02 am

Gunter wrote:That's dumb.
Fixed! Image

by Gunter » Mon Apr 23, 2007 3:21 pm

That's intentional.

Otherwise I could re-bind their keys and they wouldn't know why their keys were re-bound. This lets them know why, and if they ask someone about it, they will be able to figure it out right away rather than going through a bunch of steps because they don't know what's going on.

Also, free server advertisement :D

by RocketGuy » Mon Apr 23, 2007 7:28 am

fvf_chat is an impulse, Gunter is just dumb and aliases it before binding it :P

by Canadian*Sniper » Mon Apr 23, 2007 2:51 am

I bound my g key to reset most of my keys which servers mess with. What's wrong with using impulses again for fvf_chat? Don't tell me that fvf uses all possible impulses 0_o

by Orl » Sun Apr 22, 2007 4:45 pm

So I think we can agree to disagree on this one?

by Gunter » Sun Apr 22, 2007 3:44 pm

RocketGuy wrote:
Orl wrote:Ohh no, Gunter has turned into lordhavoc, who disagrees with everyones complaints! Oh this is bad, this is baaad!
Gunter always disagreed with everyone's complaints :P
I disagree with you both.

by RocketGuy » Sun Apr 22, 2007 1:50 pm

Orl wrote:Ohh no, Gunter has turned into lordhavoc, who disagrees with everyones complaints! Oh this is bad, this is baaad!
Gunter always disagreed with everyone's complaints :P

by Orl » Sun Apr 22, 2007 12:45 pm

Ohh no, Gunter has turned into lordhavoc, who disagrees with everyones complaints! Oh this is bad, this is baaad!

Re: fvf_chat got you frustrated?

by RocketGuy » Sun Apr 22, 2007 6:58 am

Orl wrote:Or you can use Rocketguy's method which involves recompiling the entire engine with some bizarre code that takes forever to do and results in problems. Your choice.
lol

When I said that it takes forever and results in problems I was assuming that the person doing it was dumb ;)

by Gunter Havoc » Sun Apr 22, 2007 2:34 am

That's not true! People love my fvf_chat messages in their console when they are playing at other servers! You sadden me.







Also, you could just put those commands in your autoexec.cfg in the first place, and save yourself a step.

fvf_chat got you frustrated?

by Orl » Sat Apr 21, 2007 5:40 pm

Heres a quick thing you can do to terminate the fvf_chat in console when your not playing at FvF.

In your ID1 folder, make a configuration file called fvfchat.cfg
In it, put in the following:

bind "t" "messagemode"
bind "`" "toggleconsole"

Save it.

Open up your autoexec.cfg and put in the following:

exec "fvfchat.cfg"

Save it, and your done. That simple.

So everytime you start up Quake, the fvfchat.cfg will terminate the fvf_chat in your normal config so your not bombarded with it in the console. And you can still have the chat smoke when your talking and in console at FvF with this.

Or you can use Rocketguy's method which involves recompiling the entire engine with some bizarre code that takes forever to do and results in problems. Your choice.

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