by Gunter » Sat Apr 19, 2014 6:14 pm
I can only guess that it's some issue in DXQuake that you're using (or is it D3DQuake?)... since I've never seen that happen, or heard of anyone else having that problem.
Also, you might check your quake folder for opengl32.dll and delete it if you find it. That file will stop most versions of glquake from working. If you find and delete that file from your quake folder, you may be able to get proquake or fitzquake to run.
Do you get any error messages when you try to run them?
I can only guess that it's some issue in DXQuake that you're using (or is it D3DQuake?)... since I've never seen that happen, or heard of anyone else having that problem.
Also, you might check your quake folder for opengl32.dll and delete it if you find it. That file will stop most versions of glquake from working. If you find and delete that file from your quake folder, you may be able to get proquake or fitzquake to run.
Do you get any error messages when you try to run them?