by dogfood » Tue Feb 24, 2015 7:24 pm
Ok. So before I was using Fitzquake to launch FvF and creating a multiplayer sever through the options and manually changing it to coop 0 / deathmatch 3. All of that was working but still having the problem with the crashes on those specific weapons above.
I saw another autoexec file in the older 2.09 folder which was not a config file but labeled with a .new extension file type. I opened it up in notepad and saw it was a type of server cfg file for FvF. I copied and pasted the contents into a new config file and had the autoexec point to it. This allowed me to turn the models on and off for my dedicated server. When the models are turned off, nothing crashes but of course, I don't have all the cool shiny models now. Inside that server cfg file it says if you're not using the updated FvF it'll crash.
Batch File I use to launch the updated FvF - Fitzquake_mark_v -game fvf
Batch File I use to launch the dedicated server - Fitzquake_mark_v -game fvf -dedicated -winlock 32
Now the updated FvF zip file does not contain a file called "progs" which is present in the older 2.09 FvF. If I run the updated FvF game without this file in the folder, it will not allow me to select classes in single player. I plop it in there and presto I'm able to use the impulse commands to change classes.
Here's the error message I get from the server console when I try to use Clerics Acid Bolt, as well as the Mage guns in the above post.
WINS_Read, recvfrom: Connection reset by peer
Read error
SV_ReadClientMessage: NET_GetMessage failed
Client dogfood removed
load failed.
Sort of stuck at this point. Saw another Readme(new) file in the older 2.09 file that listed the 3 models that caused crashing. Going to try and fiddle with that. Also, i'm currently running this on a laptop and maybe its having trouble with those models. Will try on another computer and see what happens.
Ok. So before I was using Fitzquake to launch FvF and creating a multiplayer sever through the options and manually changing it to coop 0 / deathmatch 3. All of that was working but still having the problem with the crashes on those specific weapons above.
I saw another autoexec file in the older 2.09 folder which was not a config file but labeled with a .new extension file type. I opened it up in notepad and saw it was a type of server cfg file for FvF. I copied and pasted the contents into a new config file and had the autoexec point to it. This allowed me to turn the models on and off for my dedicated server. When the models are turned off, nothing crashes but of course, I don't have all the cool shiny models now. Inside that server cfg file it says if you're not using the updated FvF it'll crash.
Batch File I use to launch the updated FvF - Fitzquake_mark_v -game fvf
Batch File I use to launch the dedicated server - Fitzquake_mark_v -game fvf -dedicated -winlock 32
Now the updated FvF zip file does not contain a file called "progs" which is present in the older 2.09 FvF. If I run the updated FvF game without this file in the folder, it will not allow me to select classes in single player. I plop it in there and presto I'm able to use the impulse commands to change classes.
Here's the error message I get from the server console when I try to use Clerics Acid Bolt, as well as the Mage guns in the above post.
WINS_Read, recvfrom: Connection reset by peer
Read error
SV_ReadClientMessage: NET_GetMessage failed
Client dogfood removed
load failed.
Sort of stuck at this point. Saw another Readme(new) file in the older 2.09 file that listed the 3 models that caused crashing. Going to try and fiddle with that. Also, i'm currently running this on a laptop and maybe its having trouble with those models. Will try on another computer and see what happens.