by foq » Mon Sep 19, 2016 2:32 am
In the old days, we recorded demos and Fraps'd the demo... but Fraps sucked because it wasn't free, and it has the rather extreme limitation of recording into a raw, uncompressed format, which resulted in an absolutely massive file, and that sucks.
OBS seems pretty good. I've never used it personally, but you should be able to record locally and compress it at the same time. This is actually a pretty tricks business... when encoding (compressing) video, you get to pick 2 out of 3 fundamentals: fast encoding, good quality, and small file size. I shoot for good quality and small file size at the expense of encoding time (my encodes generally run at 8fps for DVDrips). Of course, when recording gameplay, you're not only working with those three fundamentals, but you're also juggling recording and running the game. Quake is so old it barely takes anything to run, though, so we can pretty much focus on recording here.
OBS probably uses the h.264 codec, which can be pretty efficient at higher settings... but, it takes a lot more hardware grunt to encode with those higher settings. There's probably an h.264 preset settings, ranging from something like "Ultra Fast" to "Placebo". Naturally, Placebo would be the slowest (highest quality/efficiency) setting, but will be really hard to run... I suggest trying at least Medium. I wouldn't recommend recording beyond 1280x720, because stepping up any higher means a lot more hardware grunt needed to encode at that resolution. Also, if you happen to be streaming, it means a lot more bandwidth required to stream beyond that resolution. If you can't handle 1280x720, 853x480 is a decent resolution to record at. You won't need so much bandwidth to stream that (or, if you're just uploading to YouTube, you won't need to upload as large of a file). That'll get you DVD quality, at least.
I might try putting something together myself... so, next time you're on the server with me, you just might end up on foq-cam!
In the old days, we recorded demos and Fraps'd the demo... but Fraps sucked because it wasn't free, and it has the rather extreme limitation of recording into a raw, uncompressed format, which resulted in an absolutely massive file, and that sucks.
OBS seems pretty good. I've never used it personally, but you should be able to record locally and compress it at the same time. This is actually a pretty tricks business... when encoding (compressing) video, you get to pick 2 out of 3 fundamentals: fast encoding, good quality, and small file size. I shoot for good quality and small file size at the expense of encoding time (my encodes generally run at 8fps for DVDrips). Of course, when recording gameplay, you're not only working with those three fundamentals, but you're also juggling recording and running the game. Quake is so old it barely takes anything to run, though, so we can pretty much focus on recording here.
OBS probably uses the h.264 codec, which can be pretty efficient at higher settings... but, it takes a lot more hardware grunt to encode with those higher settings. There's probably an h.264 preset settings, ranging from something like "Ultra Fast" to "Placebo". Naturally, Placebo would be the slowest (highest quality/efficiency) setting, but will be [i]really[/i] hard to run... I suggest trying at least Medium. I wouldn't recommend recording beyond 1280x720, because stepping up any higher means a lot more hardware grunt needed to encode at that resolution. Also, if you happen to be streaming, it means a lot more bandwidth required to stream beyond that resolution. If you can't handle 1280x720, 853x480 is a decent resolution to record at. You won't need so much bandwidth to stream that (or, if you're just uploading to YouTube, you won't need to upload as large of a file). That'll get you DVD quality, at least.
I might try putting something together myself... so, next time you're on the server with me, you just might end up on foq-cam!