Here is what it looks like when a sniper shoots a Zombikazie among a large group of Zombikazies and they all explode and blow up the server....
The chain of events runs backward, so you'd start reading at the bottom of the list:
Code: Select all
CALL0 2971(BecomeExplosion)BecomeExplosion()
: zombie_kerspload
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: W_FireSniper
: W_Attack
: W_WeaponFrame
: PlayerPostThink
<NO FUNCTION>
stack overflow
Host_Error: Program error
Host_ShutdownServer: NET_SendToAll failed for 1 clients
I'm not sure why the final choke is "<NO FUNCTION>," and "BecomeExplosion()" just causes the thing to turn into the explosion sprite and vanish ... it's certainly possible I have an error in the code somewhere.... Though if that were the case, Zombikazies would probably be exploding the server more often. I guess it's just the chain reaction of radius explosions... though still, that' was only 7 of them.... It seems like that shouldn't be too bad.
Oh well... Quake error messages are often obscure and unhelpful. Maybe I'll do a stress test and turn all the monsters into Zombikazies
Oh.. that gives me an idea.... A map that contains a domino line of Zombikazies, hehe. you hit the first one and they all explode in series!
Trans, here are some erros your map generated:
Code: Select all
'sky' is not a field
'color' is not a field
'colors' is not a field
'cells' is not a field
'rockets' is not a field
'alpha' is not a field
'rockets' is not a field
'rockets' is not a field
'rockets' is not a field
I guess you're doing weird things. At least they aren't fatal errors....
EDIT: Ok, I rejiggered the zombie code, and now we should be able to explode as many Zombikazies as we can find, and it won't blow up the server.
Here is what it looks like when a sniper shoots a Zombikazie among a large group of Zombikazies and they all explode and blow up the server....
The chain of events runs backward, so you'd start reading at the bottom of the list:
[code]
CALL0 2971(BecomeExplosion)BecomeExplosion()
: zombie_kerspload
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: W_FireSniper
: W_Attack
: W_WeaponFrame
: PlayerPostThink
<NO FUNCTION>
stack overflow
Host_Error: Program error
Host_ShutdownServer: NET_SendToAll failed for 1 clients
[/code]
I'm not sure why the final choke is "<NO FUNCTION>," and "BecomeExplosion()" just causes the thing to turn into the explosion sprite and vanish ... it's certainly possible I have an error in the code somewhere.... Though if that were the case, Zombikazies would probably be exploding the server more often. I guess it's just the chain reaction of radius explosions... though still, that' was only 7 of them.... It seems like that shouldn't be too bad.
Oh well... Quake error messages are often obscure and unhelpful. Maybe I'll do a stress test and turn all the monsters into Zombikazies :twisted:
Oh.. that gives me an idea.... A map that contains a domino line of Zombikazies, hehe. you hit the first one and they all explode in series!
Trans, here are some erros your map generated:
[code]
'sky' is not a field
'color' is not a field
'colors' is not a field
'cells' is not a field
'rockets' is not a field
'alpha' is not a field
'rockets' is not a field
'rockets' is not a field
'rockets' is not a field
[/code]
I guess you're doing weird things. At least they aren't fatal errors....
EDIT: Ok, I rejiggered the zombie code, and now we should be able to explode as many Zombikazies as we can find, and it won't blow up the server.