Search found 432 matches
- Sat Nov 12, 2016 12:56 am
- Forum: Future vs Fantasy
- Topic: New classes / suggestions
- Replies: 1
- Views: 2914
Re: New classes / suggestions
I would like to propose that new classes could be "special treats" (like the Alien and Time Traveler) only available in Quest mode. So each would need its own randomly appearing artifact.
- Thu Oct 27, 2016 5:13 pm
- Forum: Off-Topic
- Topic: Hot Chicks (not spam)
- Replies: 8
- Views: 7971
Re: Hot Chicks (not spam)
At the end, he looked like he'd be more related to me 

- Tue Oct 25, 2016 6:23 pm
- Forum: Off-Topic
- Topic: Hot Chicks (not spam)
- Replies: 8
- Views: 7971
Re: Hot Chicks (not spam)
Jack Chick and Pete Burns, two influential figures in the FvF community, have died.
RIP
RIP
- Mon Oct 24, 2016 7:42 pm
- Forum: Bugs & Tech Support
- Topic: Server error logs (zombies exploding the server fixed)
- Replies: 1
- Views: 2970
Re: Server error logs (zombies exploding the server fixed)
Haha yeah I was trying both some invalid things, and some things that proquake server wouldn't know about (but your client would).
"sky" and "alpha" are the only valid ones, though "alpha" is useless if the server doesn't send it.
"sky" and "alpha" are the only valid ones, though "alpha" is useless if the server doesn't send it.
- Sun Oct 16, 2016 10:18 pm
- Forum: Off-Topic
- Topic: Gloom Keep (E1M5) Phantom Q Shadow
- Replies: 1
- Views: 3251
Gloom Keep (E1M5) Phantom Q Shadow
Here's what it looks like in Darkplaces, both inside the sky-textured square, and outside the map:


And here's a bonus -- a dancing ogre:



And here's a bonus -- a dancing ogre:

- Fri Oct 14, 2016 12:30 pm
- Forum: Off-Topic
- Topic: Quake 1 Mapping Lessons in 2016
- Replies: 5
- Views: 6444
Re: Quake 1 Mapping Lessons in 2016
May not finish this map by Halloween, as my priorities have shifted. But I may still release a part of it.
This post is for the one imaginary person who cared
This post is for the one imaginary person who cared

- Fri Oct 14, 2016 11:59 am
- Forum: Bugs & Tech Support
- Topic: Forum Sluggishness
- Replies: 2
- Views: 3662
Re: Forum Sluggishness
Thanks for taking care of that back then.
I don't know myself if it was hacked, but the bots were posting lots of spam and probably unsafe links on the forums.
Guess we'll have to see if Gunter knows anything about that.
I don't know myself if it was hacked, but the bots were posting lots of spam and probably unsafe links on the forums.
Guess we'll have to see if Gunter knows anything about that.
- Wed Oct 12, 2016 9:09 pm
- Forum: Future vs Fantasy
- Topic: Suggestions for FvF PAK file
- Replies: 13
- Views: 10816
Re: Suggestions for FvF PAK file
Classic, but not really danceablefoq wrote: Also:
https://www.youtube.com/watch?v=2Z4m4lnjxkY

- Wed Oct 12, 2016 11:28 am
- Forum: Future vs Fantasy
- Topic: Suggestions for FvF PAK file
- Replies: 13
- Views: 10816
Re: Suggestions for FvF PAK file
We have rededicated and renamed "The Wind Tunnels" in your honor. They shall henceforth be known as "A Series of Tubes"
Players will likewise be known as packets.
Players will likewise be known as packets.
- Fri Oct 07, 2016 2:28 pm
- Forum: Off-Topic
- Topic: Quake 1 Mapping Lessons in 2016
- Replies: 5
- Views: 6444
Re: Quake 1 Mapping Lessons in 2016
Lesser-Known NetRadiant KeyBoard Shortcuts For Novices: I'll edit this post to include the best keyboard shortcuts that I discover. (By the way, keys can be rebound by going to Help->Shortcuts list, but this shortcut editor kinda sucks, and won't always warn you about key re-use. It also may requir...
- Fri Oct 07, 2016 1:34 pm
- Forum: Off-Topic
- Topic: Quake 1 Mapping Lessons in 2016
- Replies: 5
- Views: 6444
Re: Quake 1 Mapping Lessons in 2016
Bad Surface Extents (a case study): I was using a large texture that was stretched out on a wide, flat brush (stretched more along the horizontal than the vertical) by the "Fit" function in NetRadiant's surface inspector ("S"). If I used "Fit" (to brush) it would give me this error. but if I used "...
- Fri Oct 07, 2016 12:44 pm
- Forum: Off-Topic
- Topic: Quake 1 Mapping Lessons in 2016
- Replies: 5
- Views: 6444
Quake 1 Mapping Lessons in 2016
I'm just gonna use this thread as a dumping ground for some things I've learned while trying to design my Halloween level. #1: For world texture transparency, turning a brush into a func_wall and setting an "alpha" key to a value between 0 and 1 (like 0.5) is a decent method for singleplayer. Qrack ...
Re: Halloween
All these image hosting services eventually delete your stuff or fail. It's pathetic.
It's too bad they couldn't have been hosted by the forum itself. Ah well.
It's too bad they couldn't have been hosted by the forum itself. Ah well.
- Wed Oct 05, 2016 10:59 pm
- Forum: Future vs Fantasy
- Topic: Suggestions for FvF PAK file
- Replies: 13
- Views: 10816
Re: Suggestions for FvF PAK file
Why am I getting stuck in the ceiling when I spawn on E1M1?
- Sat Oct 01, 2016 1:45 pm
- Forum: Off-Topic
- Topic: Required Viewing
- Replies: 4
- Views: 4338
Re: Required Viewing
Well, maybe it wasn't Duke, and maybe it was Operation Bayshield. Oh well.