We have rededicated and renamed "The Wind Tunnels" in your honor. They shall henceforth be known as "A Series of Tubes"
Players will likewise be known as packets.
Search found 454 matches
- Wed Oct 12, 2016 11:28 am
- Forum: Future vs Fantasy
- Topic: Suggestions for FvF PAK file
- Replies: 13
- Views: 23339
- Fri Oct 07, 2016 2:28 pm
- Forum: Off-Topic
- Topic: Quake 1 Mapping Lessons in 2016
- Replies: 5
- Views: 15535
Re: Quake 1 Mapping Lessons in 2016
Lesser-Known NetRadiant KeyBoard Shortcuts For Novices: I'll edit this post to include the best keyboard shortcuts that I discover. (By the way, keys can be rebound by going to Help->Shortcuts list, but this shortcut editor kinda sucks, and won't always warn you about key re-use. It also may requir...
- Fri Oct 07, 2016 1:34 pm
- Forum: Off-Topic
- Topic: Quake 1 Mapping Lessons in 2016
- Replies: 5
- Views: 15535
Re: Quake 1 Mapping Lessons in 2016
Bad Surface Extents (a case study): I was using a large texture that was stretched out on a wide, flat brush (stretched more along the horizontal than the vertical) by the "Fit" function in NetRadiant's surface inspector ("S"). If I used "Fit" (to brush) it would give ...
- Fri Oct 07, 2016 12:44 pm
- Forum: Off-Topic
- Topic: Quake 1 Mapping Lessons in 2016
- Replies: 5
- Views: 15535
Quake 1 Mapping Lessons in 2016
I'm just gonna use this thread as a dumping ground for some things I've learned while trying to design my Halloween level. #1: For world texture transparency, turning a brush into a func_wall and setting an "alpha" key to a value between 0 and 1 (like 0.5) is a decent method for singleplay...
Re: Halloween
All these image hosting services eventually delete your stuff or fail. It's pathetic.
It's too bad they couldn't have been hosted by the forum itself. Ah well.
It's too bad they couldn't have been hosted by the forum itself. Ah well.
- Wed Oct 05, 2016 10:59 pm
- Forum: Future vs Fantasy
- Topic: Suggestions for FvF PAK file
- Replies: 13
- Views: 23339
Re: Suggestions for FvF PAK file
Why am I getting stuck in the ceiling when I spawn on E1M1?
- Sat Oct 01, 2016 1:45 pm
- Forum: Off-Topic
- Topic: Required Viewing
- Replies: 4
- Views: 11003
Re: Required Viewing
Well, maybe it wasn't Duke, and maybe it was Operation Bayshield. Oh well.
- Sat Oct 01, 2016 1:29 pm
- Forum: Off-Topic
- Topic: Required Viewing
- Replies: 4
- Views: 11003
Re: Required Viewing
Nah. It's just been almost 20 years.
I don't remember being overly impressed with Blahbalicious.
And I do remember the first quake machinima I watched featured Duke Nukem talking about girly-men or something.
So there!
I don't remember being overly impressed with Blahbalicious.
And I do remember the first quake machinima I watched featured Duke Nukem talking about girly-men or something.
So there!
- Sat Oct 01, 2016 5:55 am
- Forum: Off-Topic
- Topic: Required Viewing
- Replies: 4
- Views: 11003
Re: Required Viewing
Is Apartment Huntin' the one where you meet a certain tough-talking guy from another 3-D PC game?
I vaguely remember Blahbalicious. I'm guessing the humor doesn't hold up?
I vaguely remember Blahbalicious. I'm guessing the humor doesn't hold up?
- Fri Sep 30, 2016 1:02 pm
- Forum: Bugs & Tech Support
- Topic: Monster abilities
- Replies: 6
- Views: 12533
Re: Monster abilities
I think the players feel pretty overmatched as it is.
- Fri Sep 30, 2016 7:16 am
- Forum: Future vs Fantasy
- Topic: DOPA Doh!
- Replies: 9
- Views: 18825
Re: DOPA Doh!
Cool. I got the maps installed. Btw, proquake 3.90 server (linux) doesn't seem to have external .ENT file loading. But you could still import an .ENT file into each of DOPA's .BSP files. Should be a server-side solution with no need to get the modified maps to everyone. Anyhow, just a thought in cas...
- Thu Sep 29, 2016 12:13 pm
- Forum: Future vs Fantasy
- Topic: What Quake engine do you use for FvF Quest?
- Replies: 5
- Views: 14624
Re: What Quake engine do you use for FvF Quest?
Heh. I added that option. Now the votes are gone.
"Magic Proquake", apparently.teknoskillz wrote:What engine is the server using?
- Thu Sep 29, 2016 11:53 am
- Forum: Future vs Fantasy
- Topic: DOPA Doh!
- Replies: 9
- Views: 18825
Re: DOPA Doh!
Who knows if this old (DOS?) program will run for you. Might need a DOS box:
https://www.quaddicted.com/files/tools/qentity.zip
Actually, QuArK might do it. Or some modern pak file explorer.
https://www.quaddicted.com/files/tools/qentity.zip
Actually, QuArK might do it. Or some modern pak file explorer.
- Thu Sep 29, 2016 11:30 am
- Forum: Future vs Fantasy
- Topic: DOPA Doh!
- Replies: 9
- Views: 18825
Re: DOPA Doh!
I recall editing entities like 18 years ago. Darkplaces can dump them: ".ent file replacement allows you to modify sky and fog settings on a per-map basis (use sv_saveentfile command in singleplayer and then edit the [entities] in a text edito I think CTF used to use them. Edit the .ent file. C...
- Wed Sep 28, 2016 12:54 pm
- Forum: Bugs & Tech Support
- Topic: You broke it!! *SOLVED*
- Replies: 13
- Views: 20078
Re: You broke it!!
Oh. Not much. Been working on a Fvf Halloween map. We'll see how that goes...