Announcing a new Future vs Fantasy Quake Server!

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Gunter
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Announcing a new Future vs Fantasy Quake Server!

Post by Gunter » Sun Apr 06, 2014 7:19 pm

Announcing a new Future vs Fantasy Quake Server!

Thanks to BizarroEvade, Gunter's FvF mod is up and running at:

quake.thisserversucks.com.26008 or fvf.servequake.com:26008

If you've tried FvF before, you know you love it! If not, then come and give it a try.

In FvF, you pick a class from a selection of futuristic or fantasy archetypes, such as Cyborg, Android, Sniper, Ninja, Monk, Mage, Cleric, Fighter, Doom Marine, and of course your old favorite, the Quake Soldier. Each class has a different play style and a completely unique selection of weapons.

It sounds simple enough, but there's really a lot more in FvF than you might think. There are many interesting and unique little touches you won't find on any other server.... Just connect and take a look around and see for yourself!

The server is usually in Quest mode (because that's what people seem to prefer), in which the players team up to fight the (much tougher) monsters. You gain XP for each kill (bigger monsters are worth more points) so that you can gain levels, which provide you with more weapons, ammo, and armor even after you die.

There is a vote menu that will let you change various settings (type "vote" in console), such as switching to Deathmatch or Purge mode (similar to CTF).

You can connect and play on the server without having to install any files* -- it runs completely server-side. However, if you do download the files, it will enhance your experience with modified skins, models, and sounds. You can grab the client files from the download section of the site: http://FvFonline.com


*caveat: Fitzquake Mark V will crash if you don't have the client files -- it does not handle missing skins very well. However, Fitzquake Mark V is the "officially recommended" engine for playing FvF, because it is small, fast, and looks really good without drowning you in too much eyecandy. You just have to make sure you are running the FvF client files to use Fitzquake Mark V (download from the main site, above). There's also a whole page on the site to help you get Fitzquake Mark V set up and configured to look great: http://FvFonline.com/fitzquake.php

*Also note that any version of ProQuake past 4.38 will have issues displaying the vote menu -- the text will get chopped off and you won't see all the options, due to some "string safety" stuff in there....

Qrack and Darkplaces should have no problems.


See you there!
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Lysander
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by Lysander » Sun Jan 11, 2015 6:33 am

So is this still running?

Better check it out, I suppose. Nice to see so many of the regulars still knocking about here.

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Gunter
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by Gunter » Sun Jan 11, 2015 9:21 pm

Yup, server is running. But only the monsters are roaming it....

I'll keep an eye on it and pop in if I see you there.
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gulliver-trans
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by gulliver-trans » Mon Jan 12, 2015 12:19 am

Hi, Lysander

Good to see you around :)

I'll try to join too, but I can't make any promises.

So how's life?

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Gunter
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by Gunter » Wed Feb 04, 2015 7:08 pm

Well, Greg (that was the guy running our server) has decided to stop running Quake servers.
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gulliver-trans
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by gulliver-trans » Wed Feb 04, 2015 9:31 pm

Hard to blame him. Dunno if anyone plays much on any servers other than shmack.net anymore.

What ya gonna do?

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Gunter
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by Gunter » Fri Feb 06, 2015 12:41 am

Probably nothing.
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gulliver-trans
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by gulliver-trans » Fri Feb 06, 2015 11:50 am

:/ :\ :/ :\

Well, it's been a good run. At least 13 years since you brought it back, eh?

Good times.

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gulliver-trans
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by gulliver-trans » Mon Feb 16, 2015 12:15 am

So I guess the news on the main site needs updating?

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Gunter
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by Gunter » Wed Feb 25, 2015 5:00 pm

Aw, but that would be doing something.

I was planning on doing nothing... because I'm lazy.
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Lysander
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by Lysander » Mon Mar 02, 2015 8:36 pm

[quote="gulliver-trans"]Hi, Lysander

Good to see you around :)

I'll try to join too, but I can't make any promises.

So how's life?[/quote]

Well, not too different and in some ways.... quite different. But all in all not THAT much has changed. New house, new girl, but my core interests have remained and developed in various ways.

Still miss the old FVF days though. I suppose the one thing I have less of these days is time.

EDIT: quote function is borked!

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gulliver-trans
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by gulliver-trans » Tue Mar 24, 2015 8:55 am

I understand, sir. Time is hard to come by. I'm mostly busy with school these days.

I would like to see FvF live on in some form, but with no one playing, it's hard to justify it. I guess I'll just have to recreate it and replace all the old players with bots that mimic their/your personalities :P

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Joao Lucas
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by Joao Lucas » Sun May 17, 2015 1:08 pm

I want to play FvF you bastard. Put it back online somehow! I miss having fun with you guys.

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gulliver-trans
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by gulliver-trans » Sun May 17, 2015 7:21 pm

Jow Jow. College out for the summer? I'm about to start summer school in a few weeks, so I guess I have a little time to play. Not much, though.

So how's it going?

Know anyone that has the bandwidth to host a server?

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Gunter
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Re: Announcing a new Future vs Fantasy Quake Server!

Post by Gunter » Fri May 22, 2015 12:06 pm

What is the minimum you even need now to run a Quake server?

I have a spare Windows 98 machine in the back room, but I'd be afraid to leave that connected to the internet these days.... It's like "hey, here's a big security hole for hackers to get into my network!!"
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