Fitzquake plays those demos NO MATTER WHAT!!!

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Gunter
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Fitzquake plays those demos NO MATTER WHAT!!!

Post by Gunter »

And that will even prevent it from connecting to a server at startup, due to the demos interrupting the connection process.

But here's a fix. Trans put me on the right path:
gulliver-trans wrote:Did you try replacing your quake.rc file? I commented out the startdemos line, and it didn't try to load demos. The connect command issued from the command line also worked. *shrug*
So you need a copy of quake.rc in your fvf folder, and you need to edit the file so that the demo playing command comes before the command line options are executed. So the file should look like this:
quale.rc wrote:
// load the base configuration
exec default.cfg

// load the last saved configuration
exec config.cfg

// run a user script file if present
exec autoexec.cfg

// start demos if not allready running a server
startdemos demo1 demo2 demo3

//
// stuff command line statements
//
stuffcmds

Now if you wanna stop the demos from playing, you just add to your command line: +stopdemo

e.g., fitzquake_V -game fvf +stopdemo

But I don't mind the demos playing when I start quake normally, so I don't add that to my standard command line.

And now with the command line arguments being executed last, that means connecting through QView will interrupt the demos playing, instead of the other way around, so the altered quake.rc solves that issue.
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Re: Fitzquake plays those demos NO MATTER WHAT!!!

Post by gulliver-trans »

Ah haaaaaaaaa. Very nice.
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Re: Fitzquake plays those demos NO MATTER WHAT!!!

Post by Guest »

Note there is an update to Mark V
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Re: Fitzquake plays those demos NO MATTER WHAT!!!

Post by gulliver-trans »

That's awesome. Thank you, Baker!
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Re: Fitzquake plays those demos NO MATTER WHAT!!!

Post by Gunter »

Oh... oh.... Love you Baker! :D

I gotta go check this out.
If I checked the forum more than once a week, I would have noticed this sooner, heh.

Well, that and I've been kinda busy, so I may not have lots of time to dedicate to banging on this for further bug testing.....
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