Gunter's other modification - a chat and gateway server for Quake.
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Post by foq » Fri Jun 30, 2006 9:28 am

NOOOOOOO! Gunter keep the paqman glitch... it's cool having 2 player pacman mode!! The tetris is alright tho fix that, quadraptor stole all my Quaders coz I messed him up :)

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Post by Canadian*Sniper » Fri Jun 30, 2006 10:01 am

ok I just tried it out (looks so different from the 1st beta :D). I think it's fucking hilarious but awesome/good fun. Only 1 complaint: I don't like it when the server put on my crosshair and weapon model (drawweaponblabla 1) since I have both of those disabled. Is it possible to fix that?

also, I could see foqer's pacman in my pacman game. :D
FvF is a good place to hang out but not a good place to fight. :) <-- This signature pisses Jow off XD

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Post by QuadRaptor » Fri Jun 30, 2006 10:50 am

The F0Qer wrote:quadraptor stole all my Quaders coz I messed him up :)
And I'm DAMN proud of it too!

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Post by Javier » Fri Jun 30, 2006 9:36 pm

Gunter, that was some wild stuff.

Very creative. I was expecting something different, but that was a lot more innovative than I had anticipated.


Post by Bank » Fri Jun 30, 2006 10:36 pm

Bank the Banker needs implementing. Just think of the possibilities!


Post by Gunter » Thu Jul 13, 2006 9:07 am

Fixed glitches in the paQman game & tweaked Tetris a bit.

Now it won't turn on your weapon model, but it will turn on crosshairs when you finish playing because I have to turn them off when you start playing....

I also made it so that the default chat keys are re-bound when you take one of the server exits.... That still won't help anyone who binds something other than messagemode to T, but for most people it will prevent them from seeing the (harmless) unknown command "fvf_chat" message.

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