healing spells

Anything FvF related.
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Canadian*Sniper
Level 5
Posts: 219
Joined: Sat Jun 24, 2006 7:48 pm

healing spells

Post by Canadian*Sniper »

Clerics/Monks should give x4 health/armour when they have quad :] So if a Cleric spawned a MegaHealth, it would give you +800 health. And +800 Red Armour if that. Same thing for the regular armour and health boxes.

oooo what if a Cleric had quad, then created a quad powerup :D x16 to whomever picks it up? Then with that quad, what if a cleric makes another quad powerup? x64! x256! x1024!!! OMG GG
FvF is a good place to hang out but not a good place to fight. :) <-- This signature pisses Jow off XD
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gulliver-trans
Administrator
Posts: 463
Joined: Sun Jul 30, 2006 3:27 pm
Favorite FvF Class: Laser Android

Post by gulliver-trans »

Clerics should be invincible, cos they're on the side of Good.
Guest

Re: healing spells

Post by Guest »

Canadian*Sniper wrote: oooo what if a Cleric had quad, then created a quad powerup :D x16 to whomever picks it up? Then with that quad, what if a cleric makes another quad powerup? x64! x256! x1024!!! OMG GG
Yes, but then when you fired, everyone playing would die. It would even spill over into the other Quake server. Everyone playing Quake online would die. What's the death message for that? I need to program a worm to hack into all the other servers to implement that.....
Guest

Post by Guest »

Also, I'm Gunter....







...and you're not.
gamefreak
Level 3
Posts: 52
Joined: Fri Jun 23, 2006 4:51 pm

Post by gamefreak »

Anonymous wrote:Also, I'm Gunter....







...and you're not.
YOUR MOM!
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