Voice chat

Anything FvF related.
User avatar
gulliver-trans
Administrator
Posts: 441
Joined: Sun Jul 30, 2006 3:27 pm
Favorite FvF Class: Laser Android

Voice chat

Post by gulliver-trans » Fri Oct 19, 2007 6:30 pm

I have been playing with voice chat in Second Life, and it's really made things more interesting.

I am thinking we should try to do the same in FvF. At the very least, we could have fun just yelling at each other. Of course, if we had something like an actual quest map where we were forced to coordinate our efforts, I think that would be the ideal application.

So does anyone know of a free voice client, preferable with a small footprint? Hat suggested xfire. Any other ideas?

Orl
Administrator
Posts: 219
Joined: Thu Jun 22, 2006 5:26 pm
Location: The Jersey Devils home
Contact:

Re: Voice chat

Post by Orl » Sat Oct 20, 2007 11:06 am

I'm up for it.

User avatar
WastedYouth
Administrator
Posts: 22
Joined: Thu Jun 22, 2006 4:55 pm
Favorite FvF Class: Wasteland Warrior
Location: Illinois, USA
Contact:

Re: Voice chat

Post by WastedYouth » Sat Oct 20, 2007 1:44 pm

Could have somebody put up a TeamSpeak server for FvF.

Guest

Re: Voice chat

Post by Guest » Sat Oct 20, 2007 5:16 pm

There is Picophone (56.5k in size), which I've used quite a bit,
and one I found more recently which I haven't used much (but it has more features), Voiperized (388k).

Neither of these require an account or a server -- they connect directly to each other by IP address.

Gunter

Re: Voice chat

Post by Gunter » Sat Oct 20, 2007 5:17 pm

I am Gunter. You shall have no other programmers before me.

User avatar
Joao Lucas
Level 6
Posts: 399
Joined: Mon Jun 26, 2006 3:38 pm
Favorite FvF Class: Laser Android

Re: Voice chat

Post by Joao Lucas » Mon Oct 22, 2007 4:06 pm

Every(well, not that EVERY) american laughs at me when I speak English in voice chat programs :( But hey, It's always cool!

Gunter

Re: Voice chat

Post by Gunter » Mon Oct 22, 2007 7:14 pm

We laugh at you all the time anyway... You just can't hear it.

User avatar
gulliver-trans
Administrator
Posts: 441
Joined: Sun Jul 30, 2006 3:27 pm
Favorite FvF Class: Laser Android

Re: Voice chat

Post by gulliver-trans » Tue Oct 23, 2007 5:44 pm

I vote for Picophone, because... it's small?

Orl
Administrator
Posts: 219
Joined: Thu Jun 22, 2006 5:26 pm
Location: The Jersey Devils home
Contact:

Re: Voice chat

Post by Orl » Tue Oct 23, 2007 8:31 pm

gulliver-trans wrote:I vote for Picophone, because... it's small?
Small yes, but is it reliable?

User avatar
gulliver-trans
Administrator
Posts: 441
Joined: Sun Jul 30, 2006 3:27 pm
Favorite FvF Class: Laser Android

Re: Voice chat

Post by gulliver-trans » Tue Oct 23, 2007 10:59 pm

Dunno. But we can try it.

Gunter

Re: Voice chat

Post by Gunter » Wed Oct 24, 2007 8:16 pm

Well, that guest who is Gunter said he used it quite a bit. Would Gunter use it quite a bit if it wasn't reliable?

Orl
Administrator
Posts: 219
Joined: Thu Jun 22, 2006 5:26 pm
Location: The Jersey Devils home
Contact:

Re: Voice chat

Post by Orl » Wed Oct 24, 2007 8:20 pm

Gunter wrote:Well, that guest who is Gunter said he used it quite a bit. Would Gunter use it quite a bit if it wasn't reliable?
Well you are kind of an unreliable person all together, but I suppose we could take your word for it this time.

User avatar
gulliver-trans
Administrator
Posts: 441
Joined: Sun Jul 30, 2006 3:27 pm
Favorite FvF Class: Laser Android

Re: Voice chat

Post by gulliver-trans » Wed Dec 12, 2007 10:29 pm

Did you guys ever try this?

I had to get a headset for work, so I'm all set.

Armaphage
Level 0
Posts: 4
Joined: Sun Jan 13, 2008 9:53 pm

Re: Voice chat

Post by Armaphage » Wed Jan 16, 2008 2:13 am

I'm working on adding Mumble (http://mumble.sourceforge.net) support to Quake. Mumble is a voice chat client that supports direction changing depending on where in the game the speaker is. So, if, for example, Gunter is talking over Mumble, and at the same time in Quake he's fighting some monster on your left-hand side, he will sound as if he's talking from the left-hand side.

If I succeed, I'll have added it to ProQuake (probably the last official release and the latest unofficial release), and, depending on whether or not the damn things will compile, maybe other engines if people whine enough (and it actually works and I can reasonably trust it to not make your computer explode -- no guarantees).

Actually, it looks like it'll only be like 10-15 lines of code, so if I submit the patch information, most engine authors should be able to implement it without too much effort.

User avatar
gulliver-trans
Administrator
Posts: 441
Joined: Sun Jul 30, 2006 3:27 pm
Favorite FvF Class: Laser Android

Re: Voice chat

Post by gulliver-trans » Wed Jan 16, 2008 2:18 am

Good. That means I won't have to :D

It'll be fun to try out.

I don't remember -- Is it purely directional or is there also fall-off? I don't know if it would be a good thing if you have to be close to hear each other.

Post Reply

Who is online

Users browsing this forum: No registered users and 19 guests