New Features

Anything FvF related.
Jack
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New Features

Post by Jack » Sat Dec 15, 2007 11:59 pm

Hi guys. As some of you may know already, i'm from brazil (but i'm not related to João in any way LOL) and i've been playing FVF for some years now( I used to play between 2003-2004 but then i stopped playing quake. Now i'm back 8) ).

I've been thinking. FVF is getting a little too repetitive! I've spoke to gunter at the server but he practically ignored me, lol.
Some new things would be nice! Maps, models, monsters, classes, anything would be of great use already. I Think that's what most of the players are thinking too. We, the players, could help, if it's needed.

Just my sincere opinion.Sorry for english errors >_<
Bye Bye :D

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Gunter
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Re: New Features

Post by Gunter » Sun Dec 16, 2007 6:57 am

Jack wrote: I've spoke to gunter at the server but he practically ignored me, lol.
Don't worry, I practically ignore everyone.
ImageImageImage <- Please try my Pogo Piggle games for Android!

Orl
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Re: New Features

Post by Orl » Sun Dec 16, 2007 6:18 pm

Gunter wrote:Don't worry, I practically ignore everyone.
And this is why nobody likes you anymore. I mean come on...

Jack
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Re: New Features

Post by Jack » Sun Dec 16, 2007 7:33 pm

Don't worry, I practically ignore everyone.
Are you proud of that? :/
I mean, man, if you're in charge of something and you want to make it always better, you should listen to the others opinions.
Or you can pass it to someone else.
I Think it's visible to everyone that FVF doesn't have all that players anymore. Will you let it die for nothing?

Orl
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Re: New Features

Post by Orl » Sun Dec 16, 2007 10:55 pm

Well Jack, even though I can't add any coding to the mod, I can add maps to it. If you have any map suggestions that you think would work with fvf, let me know. I will also look around to see if there are any decent co-op maps we could try out. I to think its about time for a change.

Jack
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Re: New Features

Post by Jack » Mon Dec 17, 2007 12:49 am

Orl wrote:Well Jack, even though I can't add any coding to the mod, I can add maps to it. If you have any map suggestions that you think would work with fvf, let me know. I will also look around to see if there are any decent co-op maps we could try out. I to think its about time for a change.
I'll look around. Thanks, Orl :)

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gulliver-trans
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Re: New Features

Post by gulliver-trans » Mon Dec 17, 2007 1:35 am

Gunter has been updating it for years.

A collaborative effort might be nice.

Jack
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Re: New Features

Post by Jack » Mon Dec 17, 2007 11:33 am

gulliver-trans wrote:Gunter has been updating it for years.

A collaborative effort might be nice.
Well.. the "new" things i've seen so far are Dog Raping and Brainsuckers.
I to think it would be nice, but the code is accessible only to Gunter.


And Orl, even if you add new maps, how wil they be accessible without adding code?

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gulliver-trans
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Re: New Features

Post by gulliver-trans » Tue Dec 18, 2007 8:00 pm

You can always write code and ask Gunter to insert it. Could even be a standalone .QC file.

And for a good coop map or episode, Gunter would have no problem adding it.

As for the collaborative effort, I was thinking maybe working on a map together, or map + models + code. Whatever.

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Joao Lucas
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Re: New Features

Post by Joao Lucas » Sun Dec 23, 2007 9:55 am

Jack, don't expect anything new to FvF from Gunter. He's way too fat. If he ever does something, it's raping dogs and brainsuckers. OMG :lol:

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