"Revitalized" Quake Accidentally Revealed

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gulliver-trans
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"Revitalized" Quake Accidentally Revealed

Post by gulliver-trans » Fri Aug 13, 2021 11:36 pm


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Gunter
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Re: "Revitalized" Quake Accidentally Revealed

Post by Gunter » Mon Aug 16, 2021 10:30 pm

Blue's News is still thing??
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Re: "Revitalized" Quake Accidentally Revealed

Post by gulliver-trans » Tue Aug 17, 2021 6:48 am

Yep :)

I still browse it on occasion.

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Re: "Revitalized" Quake Accidentally Revealed

Post by gulliver-trans » Fri Aug 20, 2021 1:10 pm

Just to follow-up with a trailer...

The most relevant feature is crossplay with modern consoles.

https://bethesda.net/en/article/40MBmNh ... ilable-now

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Re: "Revitalized" Quake Accidentally Revealed

Post by Gunter » Sat Aug 21, 2021 12:21 am

Well that looks fantastic.

I wonder if it supports public servers or a master server list or what....
I wonder if there will be dedicated servers or just "connect to your friend's game" like a typical console game.

Hm, the FAQ seems to indicate there can be player-hosted servers... But I assume they are going to be with the new spiffy clients and servers, and probably not compatible with our oldie stuff.

https://bethesda.net/en/article/53tAlMd ... es-and-faq

I do see it in the X-Box store for $10....

And hey, it's compatible with FvF....
Are existing mods supported on PC?
The PC enhanced version will load any mod that the original version supported (when existing mods have been placed in the game install directory). However it will not support some mods that require a new/different source port from the original game.
Hm. Foq may need to check this out and set up a spiffy quake server for FvF, heh. Could be a whole new hoard of people out there who could now find FvF with this... assuming there's a master server list/server browser in the game or something.

EDIT: Well, over on Func, someone is said, "Another problem is lack of capability to run dedicated servers. The dedicated servers are all on Azure Playfab and only in Matchmaking, game browser is all P2P, no dedicated server binaries, no -dedicated switch on client... "

So I guess in order to run a server, you'd have to leave the full game running all the time... And who knows if they would even allow mods to run on a public server like that, or if mods are only for single-player.
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