Gunter brought this bug to my attention (I knew that fvf had this bug long ago, I always thought it was just a fvf bug) that zombies can bypass the self.solid = SOLID_SLIDEBOX; call when getting up from "death". The zombie is forever SOLID_NOT and cannot be damaged (unless you use splash damage or monsters). Gunter proposed a solution by adding a check in the zombie's walk and run macro frames. I gave it a try and it did NOT work. Let's try to figure out a solution to this bug
To trigger this bug easily, knock down the 3 zombies in e1m3's start in the NailGun trap just before being squished. The zombies will get up and stay in SOLID_NOT.
My usual fix in Q1 mods is to just put a self.solid = SOLID_SLIDEBOX line last in the zombie_run1 function. As far as I've seen, it works. However, there's another bug in the code where the zombies try to get up; if they can't get up for some reason, they'll stay non-solid lying down and can't be killed. It requires some more code to get around.
Actually the bug that gunter found out (not sure how) was that the zombies were squished by the elevator and their entity was too skinny. A simple check on the point size was the fix.
As for zombies not getting up, their entire body will lay on a playform but they require something at their feet area to get up. There are some ways Peg and I cured this without cheats or mod fixes
FvF is a good place to hang out but not a good place to fight. <-- This signature pisses Jow off XD
aguirRe wrote:However, there's another bug in the code where the zombies try to get up; if they can't get up for some reason, they'll stay non-solid lying down and can't be killed. It requires some more code to get around.