Voice chat
- gulliver-trans
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Voice chat
I have been playing with voice chat in Second Life, and it's really made things more interesting.
I am thinking we should try to do the same in FvF. At the very least, we could have fun just yelling at each other. Of course, if we had something like an actual quest map where we were forced to coordinate our efforts, I think that would be the ideal application.
So does anyone know of a free voice client, preferable with a small footprint? Hat suggested xfire. Any other ideas?
I am thinking we should try to do the same in FvF. At the very least, we could have fun just yelling at each other. Of course, if we had something like an actual quest map where we were forced to coordinate our efforts, I think that would be the ideal application.
So does anyone know of a free voice client, preferable with a small footprint? Hat suggested xfire. Any other ideas?
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Re: Voice chat
I'm up for it.
- WastedYouth
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Re: Voice chat
Could have somebody put up a TeamSpeak server for FvF.
Re: Voice chat
There is Picophone (56.5k in size), which I've used quite a bit,
and one I found more recently which I haven't used much (but it has more features), Voiperized (388k).
Neither of these require an account or a server -- they connect directly to each other by IP address.
and one I found more recently which I haven't used much (but it has more features), Voiperized (388k).
Neither of these require an account or a server -- they connect directly to each other by IP address.
- Joao Lucas
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Re: Voice chat
Every(well, not that EVERY) american laughs at me when I speak English in voice chat programs
But hey, It's always cool!

- gulliver-trans
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Re: Voice chat
I vote for Picophone, because... it's small?
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Re: Voice chat
Small yes, but is it reliable?gulliver-trans wrote:I vote for Picophone, because... it's small?
- gulliver-trans
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Re: Voice chat
Dunno. But we can try it.
Re: Voice chat
Well, that guest who is Gunter said he used it quite a bit. Would Gunter use it quite a bit if it wasn't reliable?
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Re: Voice chat
Well you are kind of an unreliable person all together, but I suppose we could take your word for it this time.Gunter wrote:Well, that guest who is Gunter said he used it quite a bit. Would Gunter use it quite a bit if it wasn't reliable?
- gulliver-trans
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Re: Voice chat
Did you guys ever try this?
I had to get a headset for work, so I'm all set.
I had to get a headset for work, so I'm all set.
Re: Voice chat
I'm working on adding Mumble (http://mumble.sourceforge.net) support to Quake. Mumble is a voice chat client that supports direction changing depending on where in the game the speaker is. So, if, for example, Gunter is talking over Mumble, and at the same time in Quake he's fighting some monster on your left-hand side, he will sound as if he's talking from the left-hand side.
If I succeed, I'll have added it to ProQuake (probably the last official release and the latest unofficial release), and, depending on whether or not the damn things will compile, maybe other engines if people whine enough (and it actually works and I can reasonably trust it to not make your computer explode -- no guarantees).
Actually, it looks like it'll only be like 10-15 lines of code, so if I submit the patch information, most engine authors should be able to implement it without too much effort.
If I succeed, I'll have added it to ProQuake (probably the last official release and the latest unofficial release), and, depending on whether or not the damn things will compile, maybe other engines if people whine enough (and it actually works and I can reasonably trust it to not make your computer explode -- no guarantees).
Actually, it looks like it'll only be like 10-15 lines of code, so if I submit the patch information, most engine authors should be able to implement it without too much effort.
- gulliver-trans
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Re: Voice chat
Good. That means I won't have to 
It'll be fun to try out.
I don't remember -- Is it purely directional or is there also fall-off? I don't know if it would be a good thing if you have to be close to hear each other.

It'll be fun to try out.
I don't remember -- Is it purely directional or is there also fall-off? I don't know if it would be a good thing if you have to be close to hear each other.