Custom Map Pack Suggestions?

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gulliver-trans
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Custom Map Pack Suggestions?

Post by gulliver-trans »

Does anyone have any suggestions for custom map packs that don't require a mod (and would be compatible with FvF)? Something like the DOPA maps or Ikka series. Being coop-oriented (and roomy?) would be a plus. I could then create a poll to pick the favorite.

In the meantime, I was thinking we should at least try the Orl maps this Sunday (and test them beforehand to make sure there's no compatibility problems). They don't have to be added to the rotation.
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Gunter
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Re: Custom Map Pack Suggestions?

Post by Gunter »

Is the forum still having issues?

It should be working correctly now. They replaced the server or something.
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Re: Custom Map Pack Suggestions?

Post by gulliver-trans »

Well, let's see what happens when I try to post.

[EDIT] Yeah. Seems to be okay now.
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Re: Custom Map Pack Suggestions?

Post by gulliver-trans »

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Re: Custom Map Pack Suggestions?

Post by gulliver-trans »

For future reference (in the unlikely event it's ever needed) the one Orl map that crashed was the one I called "chutes and fraggers" (long drops and frenzied monster fights), and it was due to voluminous packet overflow.
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Re: Custom Map Pack Suggestions?

Post by gulliver-trans »

Gunter did you know about this?

http://quakeone.com/forums/quake-mod-re ... -maps.html

They've got enhanced textures for the Ikka maps in that thread.

Now that I think about it, monster may have mentioned something like that.
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Re: Custom Map Pack Suggestions?

Post by gulliver-trans »

Back on topic, anything special you guys wanna play tomorrow night?
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Gunter
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Re: Custom Map Pack Suggestions?

Post by Gunter »

Here are the maps from FvF 4: http://fvfonline.com/FvF4_maps.7z

We can run them some time.
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Re: Custom Map Pack Suggestions?

Post by gulliver-trans »

Yo my dudes,

We will be playing Episode 2 of the FvF registered maps next Sunday, March 5, at 7:30pm Central.

Download them here:
http://fvfonline.com/FvF4_maps.7z
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Re: Custom Map Pack Suggestions?

Post by gulliver-trans »

These maps are pretty impressive, and really spacious:

https://www.quaddicted.com/reviews/func_mapjam1.html

The "custom progs" just seem to be re-skinned mdls, and aren't required.

They just need to be linked together and have coop spots and fixes added.
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