Voice chat
- Joao Lucas
- Level 6
- Posts: 399
- Joined: Mon Jun 26, 2006 3:38 pm
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Re: Voice chat
Very nice, Arma! You have my support!
Re: Voice chat
Well, I looked at this the other night. I got the necessary code to compile, but it doesn't seem to be able to link with Mumble. The error reported indicates that Quake is unable to open the virtual file that the Mumble link plugin creates. I'm guessing that for some reason the virtual file is never getting created by Mumble.
I'll probably get around to posting a message to the Mumble forum about it one of these days.
I'll probably get around to posting a message to the Mumble forum about it one of these days.
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- Level 0
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- Joined: Wed Apr 30, 2008 8:09 pm
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- Location: Illinois, USA
Re: Voice chat
Necroing this topic... what's everyone's interest in playing with positional audio [Mumble]?
I'm currently using Quake's Mark V client as a test ground to learn writing Mumble positional audio plugins with what little I know of C++ (mostly a Python guy here).
Figured out memory addresses pointers, and the sound source does move in my testing, but still have a few bugs/vector troubleshooting to work out yet.
I can host the Mumble server and provide the plugins for this to happen, once I get that sorted out.
I'm currently using Quake's Mark V client as a test ground to learn writing Mumble positional audio plugins with what little I know of C++ (mostly a Python guy here).
Figured out memory addresses pointers, and the sound source does move in my testing, but still have a few bugs/vector troubleshooting to work out yet.
I can host the Mumble server and provide the plugins for this to happen, once I get that sorted out.

- gulliver-trans
- Administrator
- Posts: 475
- Joined: Sun Jul 30, 2006 3:27 pm
- Favorite FvF Class: Laser Android
Re: Voice chat
This is like... hearing another player's voice from the position of their avatar? That'd be pretty cool. Maybe a walkie-talkie filter/distortion effect (complete with static switch-on sounds and beeps) for "distance" chat.
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- Level 0
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Re: Voice chat
Yep, like that. L/R channels (or [virtualized] surround sound), as well as distance attenuation.gulliver-trans wrote: ↑Wed Mar 26, 2025 11:18 am This is like... hearing another player's voice from the position of their avatar? That'd be pretty cool. Maybe a walkie-talkie filter/distortion effect (complete with static switch-on sounds and beeps) for "distance" chat.
While I get your idea for static/radio sounds (ArmA 2/3/Reforger player here), I'm not that skilled.

However, Mumble allows you to set minimum & maximum distance values, as well as a minimum volume (0-100%) to allow you to tailor your preferences on just how quiet people get as they become further away.
- gulliver-trans
- Administrator
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Re: Voice chat
Oh I guess a minimum volume works too.