One of the less than 3 "actual" changes in the Unofficial ProQuake. The sizeup and sizedown keys are pointless and newbies manage to mess up their screen and then post in forums "Help! I can see my health."Gunter wrote:Er, I wanted to do sizeup and sizedown, but you've replaced the + and - keys with the volume controls
Everyone needs to change volume occasionally. Sizeup and sizedown are in the menu anyway.
Well, I tried to consider where to put volume up/down and didn't want to touch +/- merely out of conservatism, but after thinking about how the sizeup and sizedown binds are only good for noobsters to get confused and then tell me the Undergate made their status bar disappear, I don't see any benefit to those keys.... I think it would be better to (is this possible?) leave the default + and - function as sizeup/sizedown
I mean another change is that mouselook is on by default instead of off by default.
I might add an option to make +/- the default old Quake way.
CTRL -/+ will probably end up being brightness control. SHIFT -/+ needs to be the dash and the = sign.and have SHIFT + and SHIFT - do the volume controls (pressing SHIFT and the + or - keys together)
With r_truegunangle 1 (weapon = true pos), it uses the DarkPlaces/FitzQuake style of drawing the weapon and with it 0 it uses the classic method GLQuake method.This may be hard to describe, but the weapon model should always show as much as it does when you have the screen sized up to full (with no console showing).
I will probably make this simple text like JoeQuake/Qrack and DarkPlaces do. I agree -- it is really ugly currently!Perhaps if you could make it say "unofficial proquake" in a dark color