OGRES.BSP

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JUGGERNAUT

OGRES.BSP

Post by JUGGERNAUT »

this is what i think about OGRES.BSP

Image

OH YEAH, BABY!

fight hax with hax, i always say ;) anyone who disagrees can go brush an ogre's teeth.


EDIT: changed image format to smaller size for faster downloading
Last edited by JUGGERNAUT on Mon Dec 04, 2006 5:19 pm, edited 1 time in total.
Orl
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Post by Orl »

I'll bet you used Quakec to defeat them, cheater!

When I update it I'll add a few more deadly traps.

Knights reflecting the shots you fire at the ogres.

A switch, when pressed, sets off explosions around the entire room killing everything (except the ogres of course).

And a few other small things.
RocketGuy
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Post by RocketGuy »

Orl wrote:I'll bet you used Quakec to defeat them, cheater!

When I update it I'll add a few more deadly traps.

Knights reflecting the shots you fire at the ogres.

A switch, when pressed, sets off explosions around the entire room killing everything (except the ogres of course).

And a few other small things.
we'll just h4x0r that too :D
you should know that quakec is MUCH more powerful than mapping
Image
JUGGERNAUT

Post by JUGGERNAUT »

RocketGuy wrote:
Orl wrote:I'll bet you used Quakec to defeat them, cheater!

When I update it I'll add a few more deadly traps.

Knights reflecting the shots you fire at the ogres.

A switch, when pressed, sets off explosions around the entire room killing everything (except the ogres of course).

And a few other small things.
we'll just h4x0r that too :D
you should know that quakec is MUCH more powerful than mapping
although i tend to agree, let us not forget that without a map, quakec is effectively useless (or at least devoid of context) ;)
JUGGERNAUT

Post by JUGGERNAUT »

also, this is all i did since ORL mentioned the ogres only have 50000000 health or so hehe

(from weapons.c)

Code: Select all


void(entity hit, float damage) AddMultiDamage =
{
/* remove if (! ogres.bsp) */
//	damage = damage + 999999999999.9;
	
	if (!hit)
		return;
	
	if (hit != multi_ent)
	{
		ApplyMultiDamage ();
		multi_damage = damage;
		multi_ent = hit;
	}
	else
		multi_damage = multi_damage + damage;
};
zOMG HAX!!
RocketGuy
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Post by RocketGuy »

JUGGERNAUT wrote:although i tend to agree, let us not forget that without a map, quakec is effectively useless (or at least devoid of context) ;)
i'd say a map could be hardcoded into the engine
Image
Gunter

Post by Gunter »

When posting Quake images CONVERT them to a 256 color GIF...
PNGs are huge in file size and I'm on a 56k modem here!

You might also resize them unless they need to be large....


See, that one image of Ogres.bsp was almost a Meg in size, whereas my GIF picture of JUGGERNAUT crapping out ChunksOfMeat is only 127 K


Image
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Joao Lucas
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Post by Joao Lucas »

Gunter wrote:I'm on a 56k modem here!
And we're nearly on year 2007 here.
JUGGERNAUT

Post by JUGGERNAUT »

fixed.

pic is now 116KB
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