http://fvfonline.com/FvFmaps.7z
Well, now that I have FTP access, I thought we would be able to try the DOPA map pack, which looks very promising: https://www.quaddicted.com/reviews/dopa.html
But nopa....
The maps contain no coop spawn points.

Trying to load a map and make use of coop spawn points (as FvF does in Quest mode) when there are no coop spawn points, will soft crash the server back to console.
WHY do mappers create nice maps and neglect to do something as simple as adding coop spawn points? DOPA Derps.
Now, I COULD go in and program specifically for the maps in the FvF progs, and stuff some coop spawn points in there via QuakeC....
But meh.
This is why it's hard to find good maps to run for FvF. More praise to Iikka and Terra maps for including coop spawn points... although some of them contain no DM spawn points, so you get a similar problem if you try to load them in DM mode... but why would you? I do prevent the server from trying to do that anyway.
I suppose a mapper might be able to go in and ad coop spawn points to the DOPA maps.,, but there's no guarantee they would be playable in Quest mode, because it's a weird combination of coop + DM, and some mappers leave doors in DM mode but remove the keys that are supposed to open them (this happens every now and then in the id1 maps too, but not very often -- I removed those doors in QualeC).