Command line: [ ] Log file: C:\Documents and Settings\Aaron\My Documents\Games\Quake/id1/qconsole.log Sun Nov 20 15:46:27 2016 DirectX 8 Mark V Windows (Build: 1000) Exe: dx8_mark_v.exe (1430 kb) Exe: 03:36:00 Nov 20 2016 Caches: C:/Documents and Settings/Aaron/Application Data/Mark V/caches UDP4 Initialized: INADDR_ANY, 192.168.254.15 UDP6_OpenSocket: Address family not supported by protocol family UDP6_Init: Unable to open control socket, UDPv6 disabled Exe: 03:35:36 Nov 20 2016 256.0 megabyte heap GL_VENDOR: Mobile Intel(R) 945 Express Chipset Family GL_RENDERER: igxprd32.dll GL_VERSION: 1.1 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_EXT_texture_filter_anisotropic Warning: texture_env_combine not supported Warning: texture_non_power_of_two not supported Max texture size: 2048 Multitexture: 1 Non-Power of 2: 0 Combine: 0 Stencil Bits: 0 Hardware gamma enabled joystick not found -- no valid joysticks (a5) Input initialized Avi capturing module initialized ACM module initialized Sound Initialization Set primary sound buffer format: yes Using secondary sound buffer 2 channel(s) 16 bits/sample 11025 bytes/sec DirectSound initialized Audio: 16 bit, stereo, 11025 Hz Sound sampling rate: 11025 CDAudio_Init: MCI_OPEN failed (266) ========= Quake Initialized ========= execing quake.rc execing default.cfg execing config.cfg couldn't exec autoexec.cfg ]alias +zoom_key +zoom_key: valsave fov 1;valsave sensitivity 2;valsave r_viewmodel_fov 3;r_viewmodel_fov 0;mul fov 0.7;mul sensitivity 0.5;wait;mul fov 0.7;mul sensitivity 0.5;wait;mul fov 0.7;mul sensitivity 0.5;wait;mul fov 0.7;mul sensitivity 0.5; fov 10 ]copy Copied console to clipboard  DirectX 8 Mark V 1.09 SERVER (24778 CRC)  Introduction Using protocol 666 ]developer 1 ]autodemo Unknown command "autodemo" Complete type is commands/aliases/vars with extension (null) cl_autodemo (cvar) ]cl_autodemo "cl_autodemo" is "1" Mouse Captured Mouse Released ]changelevel dm6 SpawnServer: dm6 Clearing memory Programs occupy 403K. PR_AllocStringSlots: realloc'ing for 256 slots Mod appears to support impulse 12 loadname = "dm6" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) trying to open external vis file Standard vis, maps/dm6.vis not found Map patch check loadname = "b_bh10" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) No vis for model loadname = "b_bh100" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) No vis for model loadname = "b_bh25" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) No vis for model loadname = "b_nail0" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) No vis for model loadname = "b_shell0" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) No vis for model loadname = "b_shell1" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) No vis for model loadname = "b_rock0" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) No vis for model loadname = "b_batt1" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) No vis for model loadname = "b_batt0" sv.modelname = "maps/dm6.bsp" cl.modelname = "" (this can be blank for first pass) No vis for model 0 entities inhibited Ready to send late hints Server spawned.  DirectX 8 Mark V 1.09 SERVER (24778 CRC) Gamedir change is no change Serverinfo packet received. Host_ClearMemory  The Dark Zone Using protocol 666 Gamedir change is no change CL_SignonReply: 1 CL_SignonReply: 2 CL_SignonReply: 3 235.4 megabyte data cache CL_SignonReply: 4