The chain of events runs backward, so you'd start reading at the bottom of the list:
Code: Select all
CALL0 2971(BecomeExplosion)BecomeExplosion()
: zombie_kerspload
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: T_RadiusDamage
: zombie_kerspload
: Killed
: T_Damage
: W_FireSniper
: W_Attack
: W_WeaponFrame
: PlayerPostThink
<NO FUNCTION>
stack overflow
Host_Error: Program error
Host_ShutdownServer: NET_SendToAll failed for 1 clients
I'm not sure why the final choke is "<NO FUNCTION>," and "BecomeExplosion()" just causes the thing to turn into the explosion sprite and vanish ... it's certainly possible I have an error in the code somewhere.... Though if that were the case, Zombikazies would probably be exploding the server more often. I guess it's just the chain reaction of radius explosions... though still, that' was only 7 of them.... It seems like that shouldn't be too bad.
Oh well... Quake error messages are often obscure and unhelpful. Maybe I'll do a stress test and turn all the monsters into Zombikazies

Oh.. that gives me an idea.... A map that contains a domino line of Zombikazies, hehe. you hit the first one and they all explode in series!
Trans, here are some erros your map generated:
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'sky' is not a field
'color' is not a field
'colors' is not a field
'cells' is not a field
'rockets' is not a field
'alpha' is not a field
'rockets' is not a field
'rockets' is not a field
'rockets' is not a field
EDIT: Ok, I rejiggered the zombie code, and now we should be able to explode as many Zombikazies as we can find, and it won't blow up the server.