Everytime I am playing runequake,when I finish a level and go to the entrance way(the place to choose the map you're going to play at),the game crashes(glquake client)and says: ''Hunk Alocc: 144 bytes'' .
What the fucking hell is that? It's annoying!
Error message - "Hunk Alocc: 144 bytes"
- Joao Lucas
- Level 6
- Posts: 399
- Joined: Mon Jun 26, 2006 3:38 pm
- Favorite FvF Class: Laser Android
Error message - "Hunk Alocc: 144 bytes"
Last edited by Joao Lucas on Fri Oct 13, 2006 4:54 pm, edited 2 times in total.
-
- Administrator
- Posts: 219
- Joined: Thu Jun 22, 2006 5:26 pm
- Location: The Jersey Devils home
- Contact:
Some maps require a lot of memory to run. Your client needs more memory. Add this to your command line:
-heapsize 66536
That should be a high enough value. if not, make it higher.
This will make the problem go away, the only downside is quake takes a bit longer to load (like, 1-5 seconds) when starting it up.
-heapsize 66536
That should be a high enough value. if not, make it higher.
This will make the problem go away, the only downside is quake takes a bit longer to load (like, 1-5 seconds) when starting it up.
-
- Administrator
- Posts: 219
- Joined: Thu Jun 22, 2006 5:26 pm
- Location: The Jersey Devils home
- Contact:
Cache mismatches are caused when glquake loads a texture on one map, then on another map it loads a texture that has the same texture name but at a different size. This is because glquake doesnt flush textures on map change. With normal glquake and glpro, there is no way to eliminate this problem from what i know, without hacking into the engine. Use winquake or wqpro. Or you can use them other fake quake engines like qrack, darkplaces, joequake and so fourth. I do know of a glquake engine that doesnt have the cache mismatch problem.
- Joao Lucas
- Level 6
- Posts: 399
- Joined: Mon Jun 26, 2006 3:38 pm
- Favorite FvF Class: Laser Android