Voice chat

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Expand view Topic review: Voice chat

Re: Voice chat

by gulliver-trans » Wed Mar 26, 2025 6:33 pm

Oh I guess a minimum volume works too.

Re: Voice chat

by Wolf » Wed Mar 26, 2025 12:24 pm

gulliver-trans wrote: Wed Mar 26, 2025 11:18 am This is like... hearing another player's voice from the position of their avatar? That'd be pretty cool. Maybe a walkie-talkie filter/distortion effect (complete with static switch-on sounds and beeps) for "distance" chat.
Yep, like that. L/R channels (or [virtualized] surround sound), as well as distance attenuation.
While I get your idea for static/radio sounds (ArmA 2/3/Reforger player here), I'm not that skilled. :(
However, Mumble allows you to set minimum & maximum distance values, as well as a minimum volume (0-100%) to allow you to tailor your preferences on just how quiet people get as they become further away.

Re: Voice chat

by gulliver-trans » Wed Mar 26, 2025 11:18 am

This is like... hearing another player's voice from the position of their avatar? That'd be pretty cool. Maybe a walkie-talkie filter/distortion effect (complete with static switch-on sounds and beeps) for "distance" chat.

Re: Voice chat

by Wolf » Sun Mar 23, 2025 9:31 pm

Necroing this topic... what's everyone's interest in playing with positional audio [Mumble]?
I'm currently using Quake's Mark V client as a test ground to learn writing Mumble positional audio plugins with what little I know of C++ (mostly a Python guy here).
Figured out memory addresses pointers, and the sound source does move in my testing, but still have a few bugs/vector troubleshooting to work out yet.
I can host the Mumble server and provide the plugins for this to happen, once I get that sorted out. :)

Re: Voice chat

by Armaphage » Sat Jan 19, 2008 12:19 am

Well, I looked at this the other night. I got the necessary code to compile, but it doesn't seem to be able to link with Mumble. The error reported indicates that Quake is unable to open the virtual file that the Mumble link plugin creates. I'm guessing that for some reason the virtual file is never getting created by Mumble.

I'll probably get around to posting a message to the Mumble forum about it one of these days.

Re: Voice chat

by Joao Lucas » Wed Jan 16, 2008 8:27 am

Very nice, Arma! You have my support!

Re: Voice chat

by gulliver-trans » Wed Jan 16, 2008 2:18 am

Good. That means I won't have to :D

It'll be fun to try out.

I don't remember -- Is it purely directional or is there also fall-off? I don't know if it would be a good thing if you have to be close to hear each other.

Re: Voice chat

by Armaphage » Wed Jan 16, 2008 2:13 am

I'm working on adding Mumble (http://mumble.sourceforge.net) support to Quake. Mumble is a voice chat client that supports direction changing depending on where in the game the speaker is. So, if, for example, Gunter is talking over Mumble, and at the same time in Quake he's fighting some monster on your left-hand side, he will sound as if he's talking from the left-hand side.

If I succeed, I'll have added it to ProQuake (probably the last official release and the latest unofficial release), and, depending on whether or not the damn things will compile, maybe other engines if people whine enough (and it actually works and I can reasonably trust it to not make your computer explode -- no guarantees).

Actually, it looks like it'll only be like 10-15 lines of code, so if I submit the patch information, most engine authors should be able to implement it without too much effort.

Re: Voice chat

by gulliver-trans » Wed Dec 12, 2007 10:29 pm

Did you guys ever try this?

I had to get a headset for work, so I'm all set.

Re: Voice chat

by Orl » Wed Oct 24, 2007 8:20 pm

Gunter wrote:Well, that guest who is Gunter said he used it quite a bit. Would Gunter use it quite a bit if it wasn't reliable?
Well you are kind of an unreliable person all together, but I suppose we could take your word for it this time.

Re: Voice chat

by Gunter » Wed Oct 24, 2007 8:16 pm

Well, that guest who is Gunter said he used it quite a bit. Would Gunter use it quite a bit if it wasn't reliable?

Re: Voice chat

by gulliver-trans » Tue Oct 23, 2007 10:59 pm

Dunno. But we can try it.

Re: Voice chat

by Orl » Tue Oct 23, 2007 8:31 pm

gulliver-trans wrote:I vote for Picophone, because... it's small?
Small yes, but is it reliable?

Re: Voice chat

by gulliver-trans » Tue Oct 23, 2007 5:44 pm

I vote for Picophone, because... it's small?

Re: Voice chat

by Gunter » Mon Oct 22, 2007 7:14 pm

We laugh at you all the time anyway... You just can't hear it.

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